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Narrative design in games - until dawn and the butterfly effect

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dc.contributor.advisor PROZOR-BARBALAT, Liliana
dc.contributor.author DRAGUTA, Alexandra
dc.date.accessioned 2026-01-23T08:26:57Z
dc.date.available 2026-01-23T08:26:57Z
dc.date.issued 2026
dc.identifier.citation DRAGUTA , Alexandra. Narrative design in games - until dawn and the butterfly effect. In: Conferinţa Tehnico-Ştiinţifică a Colaboratorilor, Doctoranzilor şi Studenţilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students, 14-16 Mai 2025. Universitatea Tehnică a Moldovei. Chişinău: Tehnica-UTM, 2026, vol. 4, pp. 447-450. ISBN 978-9975-64-612-3, ISBN 978-9975-64-616-1 (PDF). en_US
dc.identifier.isbn 978-9975-64-612-3
dc.identifier.isbn 978-9975-64-616-1
dc.identifier.uri https://repository.utm.md/handle/5014/34871
dc.description.abstract This article examines the role of narrative design in video games, with a particular focus on Until Dawn as a case study. As an interactive horror title, Until Dawn employs a branching narrative structure where player choices directly influence the unfolding story and character fates. This paper explores how the game's narrative design techniques such as character development, dialogue choices, and multiple story outcomes enhance player immersion and emotional engagement. Additionally, it highlights how the game blends traditional storytelling with gameplay mechanics to create a dynamic, interactive experience. By analyzing Until Dawn’s narrative approach, the article demonstrates the growing importance of player agency in modern game design and its potential to elevate narrative-driven experiences within the gaming industry. Through this exploration, the paper argues that innovative narrative structures, as seen in Until Dawn, are crucial to the evolution of storytelling in games and their ability to shape player experiences. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.relation.ispartofseries Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students: 14-16 mai 2025;
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject narrative design en_US
dc.subject design techniques en_US
dc.subject video games en_US
dc.subject Until Dawn en_US
dc.title Narrative design in games - until dawn and the butterfly effect en_US
dc.type Article en_US


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