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Game Development in C# Programming Language, using Microsoft XNA

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dc.contributor.author ŞCHIOPU, Andrei
dc.contributor.author KULEV, Mihail
dc.date.accessioned 2019-11-10T15:48:29Z
dc.date.available 2019-11-10T15:48:29Z
dc.date.issued 2011
dc.identifier.citation ŞCHIOPU, Andrei, KULEV, Mihail. Game Development in C# Programming Language, using Microsoft XNA. In: Microelectronics and Computer Science: proc. of the 7th intern. Conf., September 22-24, 2011. Chişinău, 2011, vol. 1, pp. 435-436. ISBN 978-9975-45-174-1. en_US
dc.identifier.isbn 978-9975-45-174-1
dc.identifier.uri http://repository.utm.md/handle/5014/6527
dc.description.abstract The program was developed that would be able to initialize textures, fonts and sound effects, and that would be able to draw and update them while the program will be running, based on the inputs that would be read from keyboard, thus handling events. en_US
dc.language.iso en en_US
dc.publisher Technical University of Moldova en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject algorithm flowchart en_US
dc.subject object-oriented programming en_US
dc.title Game Development in C# Programming Language, using Microsoft XNA en_US
dc.type Article en_US


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