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dc.contributor.author CEBOTARU, Maxim
dc.date.accessioned 2024-10-30T12:29:50Z
dc.date.available 2024-10-30T12:29:50Z
dc.date.issued 2024
dc.identifier.citation CEBOTARU, Maxim. The art and science of game design. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2309-2312. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). en_US
dc.identifier.isbn 978-9975-64-458-7
dc.identifier.isbn 978-9975-64-462-4
dc.identifier.uri http://repository.utm.md/handle/5014/28428
dc.description.abstract In this article, the author analyzes the narrative of the games, game’s beginnings, major narrative beats, game mechanics, and players’ experience of play in all its stages, as well as the ethics, game maker’s ethics, and the connection between art and technology. The exhibition represents an historical spectrum: from the very beginning of the science in the antiquity of human history to the contemporary digital era when archeology is one of the most popular and quite multidisciplinary academic disciplines. The study narrows down to the narration design and details implementing techniques to create an unparalleled experience in a quest for existence. The author also highlights the effect of gaming mechanics on it and the issue of representation and also includes current market topics on virtual reality and its regulatory frameworks. In conclusion, the work clearly shows the designing approach of art and technology, and finally asserts that the manifests from the entertainment side of life should be considered. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.relation.ispartofseries Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4;
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject gaming mechanics en_US
dc.subject narrative beats en_US
dc.subject narration design en_US
dc.title The art and science of game design en_US
dc.type Article en_US


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