dc.contributor.author | MORARU, Alexandru | |
dc.date.accessioned | 2024-10-30T07:39:22Z | |
dc.date.available | 2024-10-30T07:39:22Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | MORARU, Alexandru. Camera perspective in video games. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2296-2299. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). | en_US |
dc.identifier.isbn | 978-9975-64-458-7 | |
dc.identifier.isbn | 978-9975-64-462-4 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/28416 | |
dc.description.abstract | This article highlights the importance of camera perspective which plays a significant role in the way we experience video games. Perspectives in video games, whether first-person, third-person, side view, top-down, or isometric, bring uniqueness and benefits to the gaming experience. The first-person perspective provides deep immersion, allowing players to feel as if they are in the game's universe, while the third-person perspective provides a full view of the character and the game world. Side, top-down and isometric perspectives are also instrumental in creating varied gameplay experiences, each bringing their own advantages and specific genres they fit perfectly into. Side perspective provides a side view of the character and the environment. This can be beneficial in platformers and action games. The top-down perspective provides an aerial view of the entire playing field. The isometric perspective adds depth and dimension to the game environment. The diversity of perspectives in video games offers players a wide range of experiences and possibilities to explore the immersive world and bring uniqueness and benefits to the gaming experience. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.relation.ispartofseries | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4; | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | videotex | en_US |
dc.subject | games | en_US |
dc.subject | perspectives | en_US |
dc.title | Camera perspective in video games | en_US |
dc.type | Article | en_US |
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