dc.contributor.advisor | PROZOR-BARBALAT, Liliana | |
dc.contributor.author | RUCICA, Ilia | |
dc.date.accessioned | 2024-10-29T14:22:00Z | |
dc.date.available | 2024-10-29T14:22:00Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | RUCICA, Ilia. Common mistakes game developers make. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students, Universitatea Tehnică a Moldovei, 27-29 martie 2024. Chișinău, 2024, vol. 4, pp. 2264-2266. ISBN 978-9975-64-458-7, ISBN 978-9975-64-462-4 (Vol. 4). | en_US |
dc.identifier.isbn | 978-9975-64-458-7 | |
dc.identifier.isbn | 978-9975-64-462-4 | |
dc.identifier.uri | http://repository.utm.md/handle/5014/28408 | |
dc.description.abstract | This article informs us about the most common mistakes made by the game developers and provides some solutions to avoid them. It highlights the importance of project planning and the need of a good game design document. Additionally, it explains the significance of creating prototypes to understand the core mechanics and gameplay before full development. The article, also, shows the importance of player feedback and playtesting in finding and fixing different gaps. It dives into the critical aspect of crafting a good gameplay loop and highlights how the gameplay loop serves as the reason players return to the game repeatedly. Using examples as No Man's Sky, it shows how a lack of depth can lead to a big failure. The work also showcases the successful examples, such as: Doom and Mario, where well-designed core loops keep players hooked. It emphasizes the importance that the foundation mechanics and interactions are enjoyable as they form the repeated gameplay experience. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitatea Tehnică a Moldovei | en_US |
dc.relation.ispartofseries | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = Technical Scientific Conference of Undergraduate, Master and PhD Students: Chişinău, 27-29 martie 2024. Vol. 4; | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | development pitfalls | en_US |
dc.subject | project planning | en_US |
dc.subject | prototype and feedback | en_US |
dc.title | Common mistakes game developers make | en_US |
dc.type | Article | en_US |
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