| dc.contributor.advisor | HAVRIC, Alina | |
| dc.contributor.author | TOMȘA, Dinara | |
| dc.date.accessioned | 2026-01-23T07:11:27Z | |
| dc.date.available | 2026-01-23T07:11:27Z | |
| dc.date.issued | 2026 | |
| dc.identifier.citation | TOMȘA, Dinara. The industry of game design. In: Conferinţa Tehnico-Ştiinţifică a Colaboratorilor, Doctoranzilor şi Studenţilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students, 14-16 Mai 2025. Universitatea Tehnică a Moldovei. Chişinău: Tehnica-UTM, 2026, vol. 4, pp. 431-433. ISBN 978-9975-64-612-3, ISBN 978-9975-64-616-1 (PDF). | en_US |
| dc.identifier.isbn | 978-9975-64-612-3 | |
| dc.identifier.isbn | 978-9975-64-616-1 | |
| dc.identifier.uri | https://repository.utm.md/handle/5014/34861 | |
| dc.description.abstract | This article describes the evolution, basic areas of study, and developing trends in the field of game design. From its primitive period in arcade gaming, to the integration of technologies such as AI, virtual reality, and augmented reality, extending into fields including entertainment, education, and health. In the creation of any successful game, there is a vital role that the major subject fields - concept development, artistic design, programming, and user experience - play. The article also deals with challenges such as rising development costs, concerns about sustainability, and the need to be inclusive. It shows the importance of innovation and adaptability in facing the challenges that will support continuous growth and success in the industry. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Universitatea Tehnică a Moldovei | en_US |
| dc.relation.ispartofseries | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students: 14-16 mai 2025; | |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
| dc.subject | artificial intelligence | en_US |
| dc.subject | games | en_US |
| dc.subject | gaming trends | en_US |
| dc.subject | programming | en_US |
| dc.title | The industry of game design | en_US |
| dc.type | Article | en_US |
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