| dc.contributor.advisor | MAISTRU, Rodica | |
| dc.contributor.author | SOCOLOVA, Evghenia | |
| dc.contributor.author | MORARU, Neonila | |
| dc.date.accessioned | 2026-01-22T09:13:49Z | |
| dc.date.available | 2026-01-22T09:13:49Z | |
| dc.date.issued | 2026 | |
| dc.identifier.citation | SOCOLOVA, Evghenia and Neonila MORARU. Video games’ impact on human psychology. In: Conferinţa Tehnico-Ştiinţifică a Colaboratorilor, Doctoranzilor şi Studenţilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students, 14-16 Mai 2025. Universitatea Tehnică a Moldovei. Chişinău: Tehnica-UTM, 2026, vol. 4, pp. 401-404. ISBN 978-9975-64-612-3, ISBN 978-9975-64-616-1 (PDF). | en_US |
| dc.identifier.isbn | 978-9975-64-612-3 | |
| dc.identifier.isbn | 978-9975-64-616-1 | |
| dc.identifier.uri | https://repository.utm.md/handle/5014/34828 | |
| dc.description.abstract | Video games, as a rapidly evolving form of entertainment, have become a significant cultural and technological phenomenon in the modern world. With the appearance of advanced digital technology, gaming has become a part of daily life for many individuals. This paper explores the psychological impacts of video games on human behavior and mental well-being. By examining their influence through a multifaceted lens, it highlights the profound effects gaming can have, both positive and negative, on cognitive functions, emotional regulation, and social interactions. Through a combination of qualitative and quantitative research methods, this work aims to provide a nuanced understanding of how video games shape human psychology and to uncover the potential risks and benefits they entail. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Universitatea Tehnică a Moldovei | en_US |
| dc.relation.ispartofseries | Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students: 14-16 mai 2025; | |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
| dc.subject | video games | en_US |
| dc.subject | social psychology | en_US |
| dc.subject | health | en_US |
| dc.title | Video games’ impact on human psychology | en_US |
| dc.type | Article | en_US |
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