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dc.contributor.advisor TINTIUC, Corina
dc.contributor.author CHIZIL, Elena
dc.date.accessioned 2023-09-18T08:11:51Z
dc.date.available 2023-09-18T08:11:51Z
dc.date.issued 2023
dc.identifier.citation CHIZIL, Elena. Playing with intelligence: AI and gaming. In: Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor, Universitatea Tehnică a Moldovei, 5-7 aprilie 2023. Chișinău, 2023, vol. 4, pp. 295-298. ISBN 978-9975-45-956-3. ISBN 978-9975-45-960-0 (Vol. 4). en_US
dc.identifier.isbn 978-9975-45-956-3
dc.identifier.isbn 978-9975-45-960-0
dc.identifier.uri http://repository.utm.md/handle/5014/24025
dc.description.abstract Artificial Intelligence is becoming more common in our daily lives, from virtual assistants like Siri and Alexa to innovative technology in medical treatment, self-driving cars, and drones. AI has already transformed multiple fields, and the gaming industry is no exception. Its history dates back to the 1950s and 1960s when researchers began to explore the concept of intelligent machines. Since then, AI has become an integral part of almost every game. It is used to enhance gameplay, improve user experience, and even create more visually appealing game environments. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject algorithms en_US
dc.subject game development en_US
dc.subject limitations en_US
dc.subject player experience en_US
dc.title Playing with intelligence: AI and gaming en_US
dc.type Article en_US


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