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Creating 3D models of game assets with the use of photogrammetry and low-cost equipment

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dc.contributor.author ZIĘBA, Aleksandra
dc.date.accessioned 2019-03-13T09:59:33Z
dc.date.available 2019-03-13T09:59:33Z
dc.date.issued 2016
dc.identifier.citation ZIĘBA, Aleksandra. Creating 3D models of game assets with the use of photogrammetry and low-cost equipment [Resursă electronică]. In: Conferința Tehnico-Științifică a Colaboratorilor, Doctoranzilor și Studenților, Universitatea Tehnică a Moldovei, 26-28 noiembrie, 2015. Chișinău, 2016, vol. 2, pp. 263-266. ISBN 978-9975-45-440-7. ISBN 978-9975-45-442-1 (Vol.2). en_US
dc.identifier.isbn 978-9975-45-440-7
dc.identifier.uri http://repository.utm.md/handle/5014/993
dc.description Resursă electronică en_US
dc.description.abstract Photogrammetry, as a technique of deriving 3D spatial dimensions from multiple overlapping photographs taken at diffrent location, is an essential tool to produce 3D models through acquiring a 3D point cloud. It has became an essential tool for experts in various domains: cultural hertitage documentation, environmental planning, computer games. In this work, it will be described methods of acquiring 3D models and process of producing them for game technology with a use of the photogrammetry. It also aims to give an overview of possibilites and limitation of this method using low-priced or free-ware that can be applied. Aditionally, it presents a principle of combined application of laser scanning and photogrammetry. en_US
dc.language.iso en_US en_US
dc.publisher Tehnica UTM en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject 3D models en_US
dc.subject photogrammetry en_US
dc.subject games en_US
dc.subject point cloud en_US
dc.title Creating 3D models of game assets with the use of photogrammetry and low-cost equipment en_US
dc.type Article en_US


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