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Designing Interactive Computer Systems within the Framework of Sensorimotor Realities

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dc.contributor.author VATAVU, Radu-Daniel
dc.date.accessioned 2022-12-29T12:10:39Z
dc.date.available 2022-12-29T12:10:39Z
dc.date.issued 2022
dc.identifier.citation VATAVU, Radu-Daniel. Designing Interactive Computer Systems within the Framework of Sensorimotor Realities. In: Electronics, Communications and Computing (IC ECCO-2022): 12th intern. conf., 20-21 Oct. 2022, Chişinău, Republica Moldova: conf. proc., Chişinău, 2022, pp. 22. en_US
dc.identifier.uri http://repository.utm.md/handle/5014/21894
dc.description Only Abstract
dc.description.abstract This keynote provides an overview of the new concept of Sensorimotor Realities (SRs) and exemplifies applications involving wearable and ambient devices. en_US
dc.language.iso en en_US
dc.publisher Technical University of Moldova en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject sensorimotor realities en_US
dc.subject applications en_US
dc.subject wearable devices en_US
dc.subject ambient devices en_US
dc.title Designing Interactive Computer Systems within the Framework of Sensorimotor Realities en_US
dc.type Article en_US


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  • 2022
    Proceedings of the 12th IC|ECCO; October 20-21, 2022

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Attribution-NonCommercial-NoDerivs 3.0 United States Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States

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