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“BIVI” – game for simulating the mechanical collisions

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dc.contributor.advisor KULEV, Mihail
dc.contributor.author ȚURCANU, Victor
dc.date.accessioned 2021-09-15T07:53:20Z
dc.date.available 2021-09-15T07:53:20Z
dc.date.issued 2014
dc.identifier.citation ȚURCANU, Victor. “BIVI” – game for simulating the mechanical collisions. Cond. şt.: KULEV Mihail. In: Conferinţa Tehnico-ştiinţifică a Colaboratorilor, Doctoranzilor şi Studenţilor, Universitatea Tehnică a Moldovei, 15-23 noiembrie, 2013. Chişinău, 2014, vol. 1, pp. 157-159. ISBN 978-9975-45-310-3. ISBN 978-9975-45-311-0 (Vol.1). en_US
dc.identifier.isbn 978-9975-45-310-3
dc.identifier.uri http://repository.utm.md/handle/5014/16997
dc.description.abstract This is a game which simulates the plain mechanical collisions of the bodies according to their mass and shape. There are approached three kinds of collision: circle to circle, circle to rectangle and rectangle to rectangle collision. It has two difficulty levels. At the beginning of each level there are explained the rules and the changes in gameplay. The player uses its mouse in order to move the target. The application was performed using the Processing programming language. According to the problem solution, the program was divided into eight parts. en_US
dc.language.iso en en_US
dc.publisher Tehnica UTM en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject computer game en_US
dc.subject mechanics of rigid bodies en_US
dc.subject plain collisions en_US
dc.subject Processing programming language en_US
dc.title “BIVI” – game for simulating the mechanical collisions en_US
dc.type Article en_US


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