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The impact of video games on user behavior

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dc.contributor.author SONTEA, Victor
dc.contributor.author KARANEUSKI, Konstantin
dc.contributor.author MEZIANAYA, Kira
dc.contributor.author YASHIN, Konstantin
dc.date.accessioned 2021-01-25T11:34:13Z
dc.date.available 2021-01-25T11:34:13Z
dc.date.issued 2020
dc.identifier.citation SONTEA, Victor, KARANEUSKI, Konstantin, MEZIANAYA, Kira. The impact of video games on user behavior. In: Journal of Social Sciences. 2020, Vol. 4(3), pp. 73-79. ISSN 2587-3490. eSSN 2587-3504. en_US
dc.identifier.uri https://doi.org/10.5281/zenodo.4296337
dc.identifier.uri http://repository.utm.md/handle/5014/12553
dc.description.abstract Video games are a popular entertainment in many countries, however, among video game users, experts identify people with addictions. This article presents the results of our studies of factors affecting the nature of actions within the game framework and the mental state of adolescents. On the basis of source data and our own clinical research, we have created and applied a diagnostic questionnaire to identify preferences in the choice of genres, plots and characters of computer games. One hundred and forty teenagers were examined, seventy males and seventy females. It has been established that the use of inanimate objects as the main character is directly related to the user's desire for destructive actions within the game framework (p <0.05). The influence of the act of selfdestruction of a computer game hero on the psychological state of a user is studied. The relationship between the high level of personal anxiety and the sign “acceptability of selfdestruction in the game” (p <0.05) was established. It is concluded that restricting the use by children of role-playing computer games with inanimate objects or the self-destruction of heroes, as well as online games for the purpose of entertainment, will help to prevent the formation of negative trends in the mentality of adolescents. en_US
dc.language.iso en en_US
dc.publisher Technical University of Moldova en_US
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject computers en_US
dc.subject children en_US
dc.subject gambling en_US
dc.subject anxiety en_US
dc.title The impact of video games on user behavior en_US
dc.type Article en_US


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